Character Distiller
Showing the parts of a roll is all well and good when clicking on it summons forth a computer spirit to perform the ancient and black magic of a-dish’n, but when you print out a character sheet you often want something a little simpler. Well, we’ll now collapse more math and show only the total bonus when printed, but still keep the more verbose format for you and your summoned friends.

What’s that, you say? You wish to check your summoned friends’ accuracy in their dark arts? Well, just hit “+” and the on-screen sheet will use the simpler format, too.

Head on over to The Distiller and call forth a few spirits of your own, be they rollers or printers, or something even more sinister.

Bonus Bug Fixes

The die cursor made it in.
When hovering over a “check” rollable inside a power, we now highlight the skill that would be rolled so you can see what the bonus would be.
Healing from negative HP now starts from 0, as it should.
Offline access should work in more cases
When you use a power, rolls for levels higher than yours are now greyed out just like the line they’re in (they formerly showed in the red highlight color).
When your screen is very wide or very thin, we’ll vary the number of powers shown in each row.

Showing the parts of a roll is all well and good when clicking on it summons forth a computer spirit to perform the ancient and black magic of a-dish’n, but when you print out a character sheet you often want something a little simpler. Well, we’ll now collapse more math and show only the total bonus when printed, but still keep the more verbose format for you and your summoned friends.

What’s that, you say? You wish to check your summoned friends’ accuracy in their dark arts? Well, just hit “+” and the on-screen sheet will use the simpler format, too.

Head on over to The Distiller and call forth a few spirits of your own, be they rollers or printers, or something even more sinister.

Bonus Bug Fixes

  • The die cursor made it in.
  • When hovering over a “check” rollable inside a power, we now highlight the skill that would be rolled so you can see what the bonus would be.
  • Healing from negative HP now starts from 0, as it should.
  • Offline access should work in more cases
  • When you use a power, rolls for levels higher than yours are now greyed out just like the line they’re in (they formerly showed in the red highlight color).
  • When your screen is very wide or very thin, we’ll vary the number of powers shown in each row.

Trying to decide if a custom cursor over rollable links makes sense. Thoughts?

One more nice little feature tonight: you can now hover over rolls and attacks to see where, exactly, all those bonuses are coming from. The tooltips will only show up, though, if your powers have weapons with their bonuses filled out. The easiest way to get your character set up that way is to import a dnd4e file from the Character Builder; head over to the new character page and pick a file with the very first button on the form. Beware that doing so wipes out all local edits to that character! At least, for now it does…

One more nice little feature tonight: you can now hover over rolls and attacks to see where, exactly, all those bonuses are coming from. The tooltips will only show up, though, if your powers have weapons with their bonuses filled out. The easiest way to get your character set up that way is to import a dnd4e file from the Character Builder; head over to the new character page and pick a file with the very first button on the form. Beware that doing so wipes out all local edits to that character! At least, for now it does…

You can now do math in the heal and harm dialogs.

This makes it easy to heal that surge+10 that the cleric just tossed your way, or to take that 35/2-5 you took (after your resistance, thank Correlon) because the Fire Demon is currently weakened.

Addition, subtraction, multiplication, and division are all supported, and order of operations is respected. No parenthesis, yet. You can use ‘surge’ as a placeholder for your surge value (and it’s the default amount to be healed). If you can think of any other variables you’d like to be able to toss in there, or other places you’d like to do a little calculating, then say so on Twitter.

To make it easier on the mobile users, a keypad is included right in the dialog to tap out your equation.

So head on over to The Distiller and add up some damage!

You can now do math in the heal and harm dialogs.

This makes it easy to heal that surge+10 that the cleric just tossed your way, or to take that 35/2-5 you took (after your resistance, thank Correlon) because the Fire Demon is currently weakened.

Addition, subtraction, multiplication, and division are all supported, and order of operations is respected. No parenthesis, yet. You can use ‘surge’ as a placeholder for your surge value (and it’s the default amount to be healed). If you can think of any other variables you’d like to be able to toss in there, or other places you’d like to do a little calculating, then say so on Twitter.

To make it easier on the mobile users, a keypad is included right in the dialog to tap out your equation.

So head on over to The Distiller and add up some damage!

Little Things

* We now detect multiple-use powers on import, so all you Leaders get your Words with two checkboxes.
* We no longer show usage checkboxes on At-Will or Property powers.
* We handle a case where weapon bonus were not being added but should have been; Magic Missile was the big one here
* We handle a case where a feat or feature swaps out the stat that grants a bonus to a power. This lets Bladesingers get their Melee Basics with their Intelligence stat, and other similar feats for a few other classes.
* Found a few more cases where we can do some math for you and save you some time; “gain temporary hit points equal to your Wisdom modifier + one-half your level” will now be shortened to “gain 3 temporary hit points”, along with similar cases.

All this and more await you over on The Distiller.

It’s now about a million times easier to add a status to your character!

Gone is the old popup and in its place is a clean grid of big buttons waiting to be pressed. All the PH1 status effects are there, and if you need something a little more interesting you can type out a custom status and add it just as simply as before.

As always, removing statuses is as simple as tapping on them. Feels good to get that off your chest, right?

You’ll be “Stunned” at how easy it is, over at The Distiller.

It’s now about a million times easier to add a status to your character!

Gone is the old popup and in its place is a clean grid of big buttons waiting to be pressed. All the PH1 status effects are there, and if you need something a little more interesting you can type out a custom status and add it just as simply as before.

As always, removing statuses is as simple as tapping on them. Feels good to get that off your chest, right?

You’ll be “Stunned” at how easy it is, over at The Distiller.

Vancian Magic users will now get a handy popup after every Extended Rest that will let them prepare their spells for the day. Just select the ones you want and we’ll gray out the others just as if you had used them.

As always, the used powers are just a click away if you have some houserule, magic fountain, or other mysterious effect to bring them back.

Go fire up your favorite Wizard over on The Distiller!

Vancian Magic users will now get a handy popup after every Extended Rest that will let them prepare their spells for the day. Just select the ones you want and we’ll gray out the others just as if you had used them.

As always, the used powers are just a click away if you have some houserule, magic fountain, or other mysterious effect to bring them back.

Go fire up your favorite Wizard over on The Distiller!

Update: Bug Squashing

A couple of Bug Fixes tonight:

* We no longer import gear that the character has already sold off.
* We no longer delete flavor text when you import a dnd4e file into an existing character that has flavor text.
* We now properly detect text like “2d6 + your Wisdom modifier” so we can do some math for you and substitute in your actual modifier, just like we do elsewhere.
* In rare cases, the roll finder would show rolls in the form “1d8++3” or the like. We no longer do that; they’ll show as “1d8+3”
* The roll dialog used to get lost on very long characters; it is now always shown where you’re already looking (fun fact: it used to be centered on the rolling character because in the long ago we supported multiple characters on a page)

Head on over to The Distiller to check it out!

Update: Level Text & Portrait Saving

New features added:

- We no longer hide level you haven’t hit, but simply show them in a very light gray so they’re not cluttering up the view until you look for them.

- If you’ve set a custom character portrait (thanks for subscribing!), you can now import a dnd4e file to update that user without reverting back to the default portrait.

Head on over to The Distiller to check it out!